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[personal profile] calimac
Halloween came and went, rather wetly. Having found ourselves out of the treat-seeking lanes last year, we didn't set out a pumpkin this year. We did leave the porch light on. The neighbor girls did come by. We did have some candy for them.

A couple people on my flist have pinged a recent article about Richard Dawkins. He was once a brilliant scientist: his book on Darwinian evolution, The Blind Watchmaker, explains how it works and actually makes more sense, even if you view it as the creation of God, than an intelligently directed design would. But lately, in a grand demonstration of what happens when you leave your field of competence, he's been making a damn fool of himself with ignorant statements about religion. Now in the same vein he's tackling fantasy literature: "The book I write next year will be a children's book on how to think about the world, science thinking contrasted with mythical thinking."

Ironically, the magical system presented in the Harry Potter books is very much a "science thinking" form of magic. Or more accurately an "engineering thinking" form. You learn the rules, you press a figurative button, and the desired result automatically occurs, unless there's a glitch in the system, in which case you can diagnose and fix it.

To my mind as a connoisseur of fantasy, that is a primary drawback of the Harry Potter books. I prefer magic that's, well, magical: elusive and hard to understand. It should work like charisma works. How can one salesperson persuade many people to buy the product while another, working from the same script, can't? They just have the knack. That's magic. And sometimes it works and sometimes it doesn't, and you don't know why.

Alternately, there's the weird and creepy magic system offered in some books by Diana Wynne Jones, in which nothing supernatural occurs. Magic just eerily gives a strong tweak to the laws of probability, and possible but strange things begin to happen with disturbingly unusual frequency.

In Tolkien, magic is all around, but the focus is never on spell-casting, and the supernatural is always the background and the circumstances, never the subject of the story. The Ring's power, for instance, is a given. What counts is not using it, or even refraining from using it, to plot ends: what counts is the characters' individual reactions to it.

Same is true of most of my other favorite fantasies. Gormenghast has no overt magic at all: it's just a very strange place. In Watership Down, given the conceit of sapient rabbits, the only supernatural is Fiver's gift of prophecy, whose only plot purpose is to give the story a little nudge on occasion. Primarily it's about mythologizing: the book's punchline occurs when it turns out that the heroes' adventures are being incorporated into the rabbit folk myths of El-ahrairah.

Or look at Le Guin's Earthsea. Now that is about spellcasting: the hero is a wizard whose job it is to go around casting spells. Except that the theme is his reluctance to do so: his awareness of the ecological balance so easily disturbed. And when the spells don't work, it's not a job for a wand-wielding grease monkey, but a more subtle approach.

Magic, handled properly in literature, is not a science but an art. And it requires artistic thinking, which is not the same as what Dawkins derides as mythical thinking. It's as vital to our lives as scientific thinking is, and where scientific thinking tells us about the physical world, artistic thinking tells us about art.

Date: 2008-11-02 04:04 pm (UTC)
From: [identity profile] randy-byers.livejournal.com
I think it was Robert Graves who described magic as an analogical method. I thought at first he meant "without logic," but the root of the word is actually "analogy". In this view magic proceeds by comparisons or likenesses -- this is like that, therefore there is a connection that can be worked. Think voodoo dolls, for example, or the bread that is Christ's flesh. Poetry is also analogical, which is certainly part of Graves' point. Which connects to your comment that magic is an art, I think, and why magic is a source of fascination to writers like John Crowley.

Also, just want to admire "wand-wielding grease monkey."

Date: 2008-11-02 05:51 pm (UTC)
From: [identity profile] kalimac.livejournal.com
Wouldn't "analogical" mean not "without logic" but "without nalogic" (whatever that is)?

This rule of analogy is one well-known aspect of magic, but not a complete one nor even a necessary one. There is, for instance, the related but different procedure of contagion - a voodoo doll, for instance, works not just because it is the likeness of a person, but because it has part of that person's essence (traditionally a strand of hair) in it.

But there are also other, quite different, principles of magic. Neither likenesses nor contagion play any real part in Earthsea, whose magic is based on the principles of the balance of reality (change that balance even slightly, and more massive consequences will follow) and of knowing True Names.

The Harry Potter type of magic functions basically through words of power (even the wands are only focusing devices). Such spellcasting as there is in Tolkien is also mostly word-based. Thus Tolkien and Rowling, polar opposites in some respects, are alike in another.

All these principles are well-known in primary-world beliefs about magic. If you're interested, I suggest reading Real Magic by Isaac Bonewits, a philosophical/anthropological study of the subject.

Date: 2008-11-02 06:01 pm (UTC)
From: [identity profile] randy-byers.livejournal.com
This reminds me of something Joanna Russ wrote in an essay about magic that changes the magician. That would be more Le Guin's view, I suppose, and maybe that was even her example. Russ was opposing this view to a more instrumentalist version of magic where the magician is unaffected by the magic he wielded.

Regarding analogical, I think I was confused by the fact that "an-" is the same as "a-" in some words. Which would make it "without alogic" -- perhaps a double negative? No, just more confused thinking on my part.

Date: 2008-11-03 01:30 am (UTC)
From: [identity profile] scribblerworks.livejournal.com
Ooooo! this is a favorite game of mine! So I looked it up.

In this case, the "ana-" is for "up, back, again". So, basically it means to present the "logos" again.

:D

(Now tell me to stop being such a know-it-all, before I get really annoying with this.)

Date: 2008-11-03 02:58 am (UTC)
From: [identity profile] randy-byers.livejournal.com
Ha! Well, I like your version best.

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