Nor did he need to worry about calibrating the difficulty of fights so the players of the hobbits didn’t feel useless, or arranging that the characters had enough experience to take on Uruk-hai by the time they left Lothlorien... or did he?:-)
As a game master, the thing I really appreciate about Middle-Earth is how well crafted the world is, down to the metaphysics. Just answering “why does the phial of Galadriel repel Shelob?” brings up a cascade of connections that fit together in a very organic way.
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Date: 2008-06-06 06:41 am (UTC)As a game master, the thing I really appreciate about Middle-Earth is how well crafted the world is, down to the metaphysics. Just answering “why does the phial of Galadriel repel Shelob?” brings up a cascade of connections that fit together in a very organic way.